Accepted Papers

Session 1: Co-Creation

Anna Kantosalo, Jukka Toivanen, Hannu Toivonen and Ping Xiao
From Isolation to Involvement:
Adapting Machine Creativity Software to Support Human-Computer Co-Creation

Liane Gabora and Simon Tseng
The Social Impact of Self-Regulation on the Evolution of Simple and Complex Creative Ideas

Robert Tubb and Simon Dixon
Parameter Space Interaction from a Creative Systems Perspective

Session 2: Visual Arts

David Norton, Derrall Heath and Dan Ventura

Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts

Tatsuo Unemi

Automated Daily Production of Evolutionary Audio Visual Art – An Experimental Practice

Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang and Brian Magerko

Building Artistic Computer Colleagues with an Enactive Model of Creativity

Session 3: Invited Talk

Oliver Deussen
Non-photorealistic Rendering Getting Physical

Session 4: Videogames

Antonios Liapis, Georgios Yannakakis and Julian Togelius

Computational Game Creativity

Michael Cook and Simon Colton

Ludus Ex Machina:
Building A 3D Game Designer That Competes Alongside Humans

Session 5: Panel session on Computational Creativity and the Arts

Panelists:
Michael Cook, Kazjon Grace, Anna Jordanous, Ed Key, Mitu Khandaker-Kokoris and Robert Seidel!

Session 6: Poetry

Jukka Toivanen, Oskar Gross and Hannu Toivonen

The Officer Is Taller Than You, Who Race Yourself!
Using Document Specific Word Associations in Poetry Generation

Hugo Gonçalo Oliveira, Raquel Hervás, Alberto Díaz and Pablo Gervás

Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems

Joanna Misztal and Bipin Indurkhya

Poetry generation system with an emotional personality

Fam Rashel and Ruli Manurung

Pemuisi:
A constraint satisfaction-based generator of topical Indonesian poetry

Session 7: Music

Daniel Johnson and Dan Ventura

Musical Motif Discovery in Non-musical Media

François Pachet and Pierre Roy

Non-Conformant Harmonization:
The Real Book in the Style of Take 6

Anna Jordanous, Daniel Allington and Byron Dueck
Using Online Networks to Analyse the Value of Electronic Music

Maria Navarro, Juan Manuel Corchado and Yves Demazeau
A Musical Composition Application Based on a Multiagent System to Assist Novice Composers

Session 8: Evaluation

Oliver Bown

Empirically Grounding the Evaluation of Creative Systems:
An Interaction Design Approach

Kazjon Grace and Mary Lou Maher

What to expect when you’re expecting:
The role of unexpectedness in computationally evaluating creativity

Anna Jordanous

Stepping Back to Progress Forwards:
Setting Standards for Meta-Evaluation of Computational Creativity

Simon Colton, Alison Pease, Joe Corneli, Michael Cook and Maria Teresa Llano

Assessing Progress in Building Autonomously Creative Systems

Session 9: Evaluation/Data

Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong
Aidan Mooney, Donny Hurley, Yalemisew Abgaz and Charles Markham

Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes

Francesco Barbieri
 and Horacio Saggion
Automatic Detection of Irony and Humour in Twitter

Babak Saleh, Kanako Abe and Ahmed Elgammal

Knowledge Discovery of Artistic Influences:
A Metric Learning Approach

Session 10: Language/Narrative #1

Michael Smith, Ryan Hintze and Dan Ventura

Nehovah:
A Neologism Creator Nomen Ipsum

Pablo Gervás and Carlos León

Reading and Writing as a Creative Cycle:
The Need for a Computational Model

Iván Guerrero Román and Rafael Pérez y Pérez

Social Mexica:
A computer model for social norms in narratives

Carlos León and Pablo Gervás

Creativity in Story Generation From the Ground Up:
Non-deterministic Simulation driven by Narrative

Session 11: Language/Narrative #2

Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John Charnley, Nada Lavrač, Martin Žnidaršič, Matic Perovšek, Mark Granroth-Wilding and Stephen Clark

Baseline Methods for Automated Fictional Ideation

Rafael Pérez y Pérez

The Three Layers Evaluation Model for Computer-Generated Plots

Amitava Das and Björn Gambäck

Poetic Machine:
Computational Creativity for Automatic Poetry Generation in Bengali

Tony Veale

Coming Good and Breaking Bad:
Generating Transformative Character Arcs For Use in Compelling Stories

Session 12: High Level Issues

Oliver Bown

A Model of Runaway Evolution of Creative Domains

Stephen McGregor, Geraint Wiggins and Matthew Purver

Computational Creativity:
A Philosophical Approach, and an Approach to Philosophy

Colin Johnson

Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?

Session 13: Late Breaking Papers #1

D. P. O’Donoghue, H. Saggion, D. Hurley, Y. Abgaz, F. Dong,
X. Zheng, O. Corcho, J.J. Zhang, J-M Careil, B. Mahdian and X. Zhao

Towards Dr Inventor: A Tool for Promoting Scientific Creativity

Agnese Augello, Ignazio Infantino, Giovanni Pilato, Riccardo Rizzo and Filippo Vella
Combining Representational Domains for Computational Creativity

Anhong Zhang and Rob Saunders
Exploring Conceptual Space in Language Games Using Hedonic Functions

Santiago Negrete-Yankelevich and Nora Morales-Zaragoza
The Apprentice Framework: Planning and Assessing Creativity

Tom De Smedt, Lucas Nijs and Walter Daelemans
Creative Web Services with Pattern

Session 14: Platforms/Frameworks

Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, Simon Colton, Emilios Cambouropoulos and Alison Pease

COINVENT:
Towards a Computational Concept Invention Theory

Oliver Kutz, Till Mossakowski, Fabian Neuhaus and Mihai Codescu

Blending in the Hub: Towards a collaborative concept invention platform

Antonio Chella, Salvatore Gaglio, Gianluigi Oliveri, Agnese Augello and Giovanni Pilato

Creativity in Conceptual Space

John Charnley, Simon Colton and Maria Teresa Llano

The FloWr Framework:
Automated Flowchart Construction, Optimisation and Alteration for Creative Systems

Session 15: Late Breaking Papers #2

Nan Shao, Pavankumar Murali and Anshul Sheopuri
New Developments in Culinary Computational Creativity

Ashish Jagmohan, Ying Li, Nan Shao, Anshul Sheopuri, Dashun Wang, Lav R. Varshney and Pu Huang
Exploring Application Domains for Computational Creativity

Andrés Gómez de Silva Garza and Rafael Pérez y Pérez
Towards Evolutionary Story Generation

Oskar Gross, Jukka M. Toivanen, Sandra Lääne and Hannu Toivonen
Arts, News, and Poetry – The Art of Framing

Polona Tomašič, Martin Žnidaršič and Gregor Papa
Implementation of a Slogan Generator

Wendy Aguilar and Rafael Pérez y Pérez
Criteria for Evaluating Early Creative Behavior in Computational Agents

Iván M. Laclaustra, José L. Ledesma, Gonzalo Méndez and Pablo Gervás
Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator

Simon Colton and Dan Ventura
You Can’t Know my Mind: A Festival of Computational Creativity