Calls

Call for Papers

Computational Creativity (or CC) is a discipline with its roots in Artificial Intelligence (AI), Cognitive Science, Engineering, Design, Psychology, and Philosophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.

Next Stop

México City Virtual Conference
September 14-18, 2021

This version of the call for papers is for full regular papers, the possible types of which are described below. A subsequent call will solicit shorter papers in a number of categories, such as, for example, work-in-progress papers, system demonstration papers, artifact description papers, and field-bridging papers that translate and reframe existing work from other disciplines in a CC context.

Themes and Topics

Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:

  • Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, and programming.
  • Applications and frameworks that allow for co-creativity between humans and machines, in which the machine is more than a mere tool and takes on significant creative responsibility for itself.
  • Metrics, frameworks, formalisms, and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how such systems are perceived in society.
  • Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
  • Resource development and data gathering/knowledge curation for creative systems, especially resources, and data collections that are scalable, extensible, and freely available as open-source materials.
  • Ethical considerations in the design, deployment, or testing of CC systems, as well as studies that explore the societal impact of CC systems.
  • Cognitive and psychological computational models of creativity and their relation with existing cognitive architectures and psychological accounts.
  • Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, the formation of creative teams, and creativity in social settings.
  • Perspectives on CC which draw from philosophical and/or sociological studies in a context of creative intelligent systems.
  • CC in the cloud, including how web services can be used to foster unexpected creative behavior in computational systems.
  • Big data approaches to CC.
  • Debate papers that raise new issues or reopen seemingly settled ones. Provocations that question the foundations of the discipline or throw new light on old work are also welcome.

Papers on computational paradigms of all kinds—from symbolic to deep learning models, as well as hybrid approaches—are welcome, provided they address pertinent aspects of CC as sketched above.

Paper Types

The following categories are intended to give you some guidance on different types of papers we welcome for submission to ICCC. Please indicate in your submission which category (or categories) your paper broadly fits into:

  • Technical papers: These are papers posing and addressing hypotheses about aspects of creative behavior in computational systems. The emphasis here is on using solid experimentation, computational models, formal proof, and/or argumentation that clearly demonstrates advancement in the state of the art or current thinking in CC research. Strong evaluation of approaches through comparative, statistical, social, or other means is essential.
  • System or Resource description papers: These are papers describing the building and deployment of a creative system or resource to produce artifacts of potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement, technical difficulties encountered and overcome, techniques employed, reusable resources built, and general findings about how to get computational systems to produce valuable results. Presentation of results from the system or resource is expected. While full evaluation of the approaches employed is not essential if the technical achievement is very high, some evaluation is expected to show the contribution to CC of this work.
  • Study papers: These are papers which draw on allied fields such as psychology, philosophy, cognitive science, mathematics, humanities, the arts, and so on; or which appeal to broader areas of AI and Computer Science in general; or which appeal to studies of the field of CC as a whole. The emphasis here is on presenting enlightening novel perspectives related to the building, assessment, or deployment of systems ranging from autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety of approaches including ethnographic studies, thought experiments, comparisons with studies of human creativity, and surveys. The contribution of the paper to CC should be made clear in every case.
  • Cultural application papers: These are papers presenting the use of creative software in a cultural setting, for example via art exhibitions/books, concerts/recordings/scores, poetry or story readings/anthologies, cookery nights/books, results for scientific journals or scientific practice, released games/game jam entries, and so on. The emphasis here is on a clear description of the role of the system in the given context, the results of the system in the setting, technical details of inclusion of the system, and evaluative feedback from the experience garnered from public audiences, critics, experts, stakeholders, and other interested parties.
  • Position papers: These are papers presenting an opinion on some aspect of the culture of CC research, including discussions of future directions, past triumphs or mistakes, and issues of the day. The emphasis here is on carefully arguing a position; highlighting or exposing previously hidden or misunderstood issues or ideas; and providing thought leadership for the field, either in a general fashion or in a specific setting. While opinions need not be substantiated through formalization or experimentation, any justification of a point of view will need to draw on a thorough knowledge of the field of CC and of overlapping areas, and provide relevant motivations and arguments.

All submissions will be reviewed in terms of quality, impact, and relevance to the area of Computational Creativity.

Presentation

In order to ensure the highest level of quality, all submissions will be evaluated in terms of their scientific, technical, artistic, and/or cultural contribution, and therefore there will be only one format for submission. However, the program committee will decide, for each submission, the most appropriate format for presentation: talk, poster, or system demonstration.

Submission Instructions

  • Papers should be no more than 8-page sides in length.
  • The manuscript submission date given below is a hard deadline. Even though it has become customary in recent years, do not expect the submission deadline for ICCC 2021 to be extended.
  • You are required to make your papers anonymous to allow for double-blind review. Remove all references to your home institution(s), refer to your past work in the third person, etc.
  • To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). You can download the ICCC template here.
  • Papers must be submitted through the EasyChair platform at the ICCC 2021 site here.
  • Double submissions policy: The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submission.

To be included in the proceedings, each paper must be presented at the conference by one of the authors. This implies that at least one author will have to register and will have to participate live in the session in which his/her paper is presented, including the designated question-and-answer period.

Due to the virtual nature of the conference, authors will have to prepare a video of their talk and an accompanying visual presentation file which will need to be submitted several weeks (details will be provided later) before the conference dates.

All authors of accepted papers can opt to also show a demo of their system or prototype during the conference. You will be asked if you are interested in this option during the submission process.

Important Dates

Submissions due: Friday, April 2, 2021
Submissions grace period: Read more
Acceptance notification: Wednesday, June 2, 2021
Camera-ready copies due: Friday, July 2, 2021
Conference: Tuesday, September 14 – Saturday, September 18, 2021

ICCC’21
International Conference on Computational Creativity
Copyright © ICCC 2021
For more information contact us by e-mail (general queries about CC): info@computationalcreativity.net

For queries about ICCC’21 specifically: iccc21@computationalcreativity.net

Or find us on Facebook, Twitter (@iccc_conf), and Instagram (@iccc_conf).

Organizing Committee

General Chair: Rafael Pérez y Pérez
Local Chair: Wendy Aguilar
Program Chairs: Andrés Gómez de Silva Garza, Tony Veale