Calls

Workshop Papers

We are no longer accepting submissions for this call.
 

The following workshops will be hosted at ICCC:

 
Importante Dates

Submission deadline: 1st of June (extended)
Author notification: 3rd of July
Workshop dates: 7-11 September

 

Casual Creators

https://mkremins.github.io/casual-creators-workshop/

The Casual Creators Workshop aims to foster experimentation and build community around the topic of casual creators: a recently-defined genre of creativity support tools that are specifically designed to support autotelic creativity, or creativity for its own sake. We also hope to promote discussion of the creative practices that emerge around casual creators, which are often casual, unskilled, ephemeral, and social.

We’re interested in a wide variety of topics related to casual creators and casual creativity. Here’s some things we’d love to see represented within the workshop:

  • Reports on the design and development of new casual creators
  • Analyses and comparisons of existing casual creators, including papers that identify, name and survey distinct subgenres of casual creators
  • Approaches to human-centered evaluation of casual creators
  • Theories of creativity that address autotelic creativity, creativity in non-expert users, or ephemeral and experiential creativity
  • Casual creativity in a social or performative context (e.g. livestreaming, quilting bees, online crafting communities)
  • Learnings about casual creativity from existing fields and communities of practice (e.g. museum interaction design, improvisation, arts education, crafting kits)
  • Casual creator design inspiration from game design and other play design fields, or casual creators embedded in game contexts (e.g. character creators, house-decoration minigames)
  • Casual creator design inspiration from “little languages”: small or approachable domain-specific programming languages
  • Mixed-initiative co-creativity: AI and humans making things together
  • Casual creators as intervention in computational creativity: taking computational creativity systems and making them interactive as a means of interrogation or critique
  • Novel tools (motion control, neural interface, GANs/ML) that compromise direct user control, but may complement the less-controlled interaction of a casual creator
  • Casual creators for unexpected use cases, such as health, political, educational, or persuasive purposes, i.e. “serious casual creators”

The Casual Creators Workshop accepts three kinds of submissions: full papers, short papers and position papers.

More Information
Detailed information and submission instructions can be found at:
https://mkremins.github.io/casual-creators-workshop/

Organisers:
Kate Compton (University of California, Santa Cruz)
Max Kreminski (University of California, Santa Cruz)

 
 

Future of Co-Creative Systems

https://computationalcreativity.net/workshops/cocreative-iccc20/

Over the last few years, as systems become more applied and usable, co-creativity has become a key focus for computational creativity researchers. We would like to invite you to participate in planning the future of co-creative systems with us!

This one-day workshop aims to bring together researchers to discuss the future of co-creativity from a range of perspectives, organised around two main topics:

  • (i) what are the open questions in co-creativity research?
  • (ii) what common language is needed for co-creativity researchers from a range of backgrounds to work together and progress the field?

Participants may contribute to these topics through discussions of areas including (but not limited to): studies of creative practice; creative ideation and development as a collaborative and socially structured search process; user-experience research; explainable AI; the integration of existing algorithms into co-creative applications; conversational interfaces; evaluation of co-creative systems; and co-creativity in specific application areas.

Submit your extended abstracts (~400wds, about one page) describing open questions in co-creativity research and/or designs for establishing a common language for co-creativity research. Accepted abstracts will be allocated a short presentation time and they will act as a basis for further discussion during the workshop.

More Information
Detailed information and submission instructions can be found at:
https://computationalcreativity.net/workshops/cocreative-iccc20/

Organisers:
Anna Kantosalo, Aalto University
Kazjon Grace, University of Sydney
Prashanth Thattai Ravikumar, National University of Singapore
Ollie Bown, University of New South Wales
Tapio Takala, Aalto University

 
 

Knowledge-Based Systems in Computational Design

https://kbscd-iccc2020.hosting.uni-hildesheim.de

​The main aim of the workshop is to track and examine the current trends in knowledge-based methods in research and development areas of computational design, game design, media informatics, and similar creativity-related topics.

We use the terms knowledge-based systems in computational design or simply knowledge-based design to cover design-related topics in case-based reasoning, analogy-based reasoning, cognitive architectures, cognitive science, or generative and parametric arts.

Technical issues of the workshop enclose research topics such as:

  • theories, methods, and methodologies for knowledge-based support of design, games, and media creation process
  • intelligent organization, formalization, initialization, distribution, and management of design knowledge in databases and data structures
  • knowledge-based methods for decision support during different design phases
  • computational models for interaction/dialog with the designer
  • learning and interpretation of user behaviour during design process with AI-based technologies
  • design generation, configuration, and interpretation with AI techniques

General topics of interest include, but are not limited to:

  • Computational Design
  • Engineering Design
  • Case-based and analogy-based Design
  • Computer-Aided Architectural Design
  • Pattern Recognition in Non-textual Media
  • Cognitive Architectures for Games
  • Genetic Algorithms for Creativity
  • Knowledge Formalization in Design Systems
  • Artificial Intelligence in Building Information Modelling
  • Parametric Design

The Casual Creators Workshop accepts three kinds of submissions: regular papers, interactive session and showcase.

More Information
Detailed information and submission instructions can be found at:
https://kbscd-iccc2020.hosting.uni-hildesheim.de

Organisers:
Viktor Eisenstadt,University of Hildesheim / DFKI, Germany
Klaus-Dieter Althoff,University of Hildesheim / DFKI, Germany