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Atlanta, Georgia, USA

June 19 – June 23, 2017

Statement to International Attendees

The Eighth International Conference on Computational Creativity (ICCC 2017) to be held at Georgia Institute of Technology in Atlanta, USA on June 19-23, 2017 is an open international conference. Thus, the conference is open to all participants regardless of any demographic consideration. All proposals and papers submitted to the conference will be reviewed solely for their scholarly merit and relevance to the conference without any discrimination.

We stand together with the international research community, and value and welcome the participation of our international colleagues in ICCC 2017. The conference will publish its proceedings as usual. We will also live stream the main talks at the conference as usual. If international delegates have articles accepted for presentation at the conference but are unable to travel to Atlanta due to US travel restrictions, we will make arrangements for remote participation by these delegates. Please contact the conference chair at for any questions or concerns.



Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
– Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
– Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
– Development and assessment of computational creativity-support tools, where the software ultimately takes on some creative responsibility in projects.
– Creativity-oriented computing in learning, teaching, and other aspects of education.
– Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a computational framework.
– Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures.
– Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
– Perspectives on computational creativity which draw from philosophical, cognitive,psychological and/or sociological studies of human behaviour put into a context of creative intelligent systems.
– Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
– Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, programming.

Paper Types

The following categories are intended to give you some guidance on different types of papers which we welcome for submission to ICCC. Please indicate in your submission which category/ies your paper broadly fits in:

Technical papers
These will be papers posing and addressing hypotheses about aspects of creative behaviour in computational systems. The emphasis here is on using solid experimentation / computational models / formal proof / argumentation that clearly demonstrates an advancement in the state of the art or current thinking in Computational Creativity research. Strong evaluation of approaches through comparative, statistical, social or other means is essential.

System or resource description papers
These will be papers describing the building and deployment of a creative system or resource to produce artefacts of potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement, technical difficulties encountered and overcome, techniques employed, reusable resources built, and general findings about how to get computational systems to produce valuable results. Presentation of results from the system or resource is expected. While full evaluation of the approaches employed is not essential if the technical achievement is very high, some evaluation is expected to show the contribution of this work to computational creativity.

Study papers
These will be papers which draw on allied fields such as psychology, philosophy, cognitive science, mathematics, humanities, the arts, and so on; or which appeal to broader areas of Artificial Intelligence and Computer Science in general; or which appeal to studies of the field of Computational Creativity as a whole. The emphasis here is on presenting enlightening novel perspectives related to the building, assessment or deployment of systems ranging from autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety of approaches including ethnographic studies, thought experiments, comparison with studies of human creativity and surveys. The contribution of the paper to computational creativity should be made clear.

Cultural application papers
These will be papers presenting the usage of creative software in a cultural setting, e.g., art exhibitions/books; concerts/recordings/scores; poetry or story readings/anthologies; cookery nights/books; results for scientific journals or scientific practice; released games/game jam entries. The emphasis here is on a clear description of the role of the system in the given context, the results of the system in the setting, technical details of inclusion of the system, and evaluative feedback from the experience garnered from public audiences, critics, experts, stakeholders and other interested parties.

Position papers
These will be papers presenting an opinion on some aspect of the culture of Computational Creativity research, including discussions of future directions, past triumphs or mistakes and issues of the day. The emphasis here is on carefully arguing a position; highlighting and exposing previously hidden or misunderstood issues or ideas; and generally providing thought leadership about the field in general, or in specific contexts. While opinions don’t need to be substantiated through formalisation or experimentation, justification of points of view will need to draw on thorough knowledge of the field of Computational Creativity and overlapping areas, and provide convincing motivations and arguments related to the relevance of the points being addressed and their importance. All submissions will be reviewed in terms of quality, impact and relevance to the area of Computational Creativity.

Submission Instructions

- Papers should be up to 8 sides in length, and of course papers shorter than 8 sides which make a strong contribution are more than welcome. You are welcome to make your papers anonymous, but this is not a requirement for the submission. To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). Click here to download the ICCC author kit.
– Double Submissions Policy: The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submission.
– To be included in the proceedings, each paper must be presented in the conference by one of the authors.
-Submissions must be made using the EasyChair system.

Important Dates

Submissions due: March 3, 2017
Acceptance notification: April 13, 2017
Camera-ready copies due: May 5, 2017
Workshops: June 19 – June 20, 2017
Conference: June 20 – June 23, 2017

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