Workshops

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MUSICAL METACREATION (MUME)

The MUME workshop series brings together artists/researchers interested in developing systems that autonomously (or interactively) recognize, learn, represent, complete, accompany, compose or interpret music. We particularly encourage submissions describing online systems (i.e., with some real-time aspects) that are relevant to both art and gaming communities. A more detailed description is available in the CFP. Workshop format The workshop will be one-and-a-half day event including: - Technical Paper presentations​: we welcome technical papers relevant to the topics of the workshop.

  • Position paper presentation​: we welcome position papers that discuss any aspect relevant to the topic at hand and its future. We do encourage reports from research groups as well as individual researchers.
  • Demo presentations​: the demo session will be intertwined with presentations and presented in a sequential way. Given the sound-intensive nature of the type of work presented, normal poster-style demo sessions have proven to be problematic. Each demo will revolve around a working system.
  • A panel of industrial speakers will be organised (depending on the number and nature of submissions).
  • A special session presenting the winning entries of the Neukom Turing Test for the Art 2018 music competition (lead by Pr. Michael Casey): http://bregman.dartmouth.edu/turingtests/node/72
  • Furthermore, a regular round table and panel discussion will take place. Other tentative topics for panels include: international collaborations, evaluation methodologies, industry engagement, generative music in art versus games, generative system for sound design (sounds effects, music and voices), ...
  • As with past workshops, an informal dinner will be organized for workshop participants on one evening (date depends on other events).

One of the main innovations of MUME is that we allow more time for interaction. In order to foster interactions between workshop participants, presentations of long papers will be 20 minutes long with 15 minutes for questions and answers (position papers 15+10, and demo 10+10). As a new twist, reviewers will be asked to propose one or two critical but general questions related to the submission that could be asked to the authors after their presentation. The audience will be invited to react to the author’s response and contribute to the discussion. This format has proven to be successful in previous workshops.

Important Dates

  • Workshop submission deadline: ​ ​May 12th, 2018
  • Acceptance Notification: May 20th, 2018
  • Camera-ready version: ​May 25th, 2018
  • Workshop dates: ​June 25-26, 2018

Workshop Topics

  • We welcome papers on any of the following themes:
  • Representation and Algorithms for MuMe
  • Novel representations of musical information
  • Advances or applications of AI, machine learning, and statistical techniques for generative music
  • Advances or applications of evolutionary computing or agent and multiagent-based systems for generative music
  • Big data, crowdsourcing and distributed approaches in musical metacreation
  • Systems and Applications of MuMe
  • Systems for autonomous or interactive music composition
  • Systems for automatic generation of expressive musical interpretation
  • Systems for learning or modelling music style and structure
  • Systems for intelligently remixing or recombining musical material
  • Online musical systems (i.e. systems with a real-time element)
  • Adaptive and generative music in video games
  • Techniques and systems for supporting human musical creativity
  • Applications of musical metacreation for digital entertainment: sound design, soundtracks, interactive art, etc.
  • Evaluation of MuMe
  • Methodologies for qualitative or quantitative evaluation of MuMe
  • Studies reporting on the evaluation of MuMe
  • Theory, and Social Impact of MuMe
  • Computational models of human musical creativity
  • Discussion of new genres and communities of practice related to MuMe
  • Socio-economic impact, authorship and legal implications of MuMe

For an idea of MuMe relevant material please review the proceedings of the Musical Metacreation Workshop. The workshop has been running since 2012 as part of the AAAI's AI in Interactive Digital Entertainment (AIIDE) conference: http://www.aaai.org/Library/Workshops/workshops-library.php (search within this page for "Musical Metacreation"). Submit an Expression of Interest

Submissions
Papers should be 8 pages in length, in the ICCC format. All papers should be submitted via easychair: insert easychair link here. You can find an author toolkit with the ICCC format for LaTeX and Word here: http://computationalcreativity.net/iccc2018/ICCC-author-kit.zip. To submit the proposals, please follow this link: https://easychair.org/conferences/?conf=mume2018

Organizers

  • Dr. Philippe Pasquier
  • Dr. Arne Eigenfeldt
  • Dr. Oliver Bown
  • Kıvanç Tatar

 

COMPUTATIONAL CREATIVITY & SOCIAL JUSTICE (CCSJ)

Computational creativity intersects social justice in three major ways. First, artificial intelligence systems (many of them arguably computationally creative) play a role in all aspects of our lives: from curating and assessing the media we consume to policing our communities to enabling or rejecting our participation in economic society. Second, computational creativity models, generates and evaluates new forms of art, and art has a long history of cultural commentary and critique, both reflecting and influencing societal values. Third, our community reflects the institutionalized biases that are built into its constituent disciplines and backgrounds, such as discipline-specific rejection of creative work by people with marginalized identities, or reduced prevalence of many groups in computer science and technology.

Important Dates

  • Paper Deadline: May 1st, 2018
  • Notifications to Authors: May 10th, 2018
  • Camera-Ready Deadline: May 25th, 2018
  • Workshop: June 25th, 2018

Workshop Topics
This workshop will bring together researchers from across the community to consider the question: how can computational creativity, as a community and as a field of research, advance social justice? We solicit papers and discussion topics surrounding themes including:

  • The politics of computationally creative systems
  • Diversity in computational creativity
  • Our social responsibilities as computational creativity researchers
  • Computational creativity for social commentary
  • Computational creativity for social change
  • Broadening participation in computational creativity
  • Algorithmic bias and computational creativity

Submissions
Papers should be 6-8 pages in length, in the ICCC format, and anonymized for double-blind review. Papers can describe technical research, critiques, literature reviews, applications of computational creativity, new
systems, or other aspects of social justice as it applies to computational creativity. Position papers are welcome.. We also welcome short papers up to 4 pages in length, which would be appropriate for system demos or works-in-progress. All papers should be submitted via easychair: insert easychair link here. You can find an author toolkit with the ICCC format for LaTeX and Word here: http://computationalcreativity.net/iccc2018/ICCC-author-kit.zip

Organizers
Please contact the organizers with any questions about the workshop:

Workshop on Digital Humanities: Digital Culture, Open Data, collections, tools and data visualization in Humanities.

The so-called Digital Humanities have favored the inclusion of new methods, approaches and perspectives for study and research in many areas such as the Humanities and Social Sciences. New areas, objects and methods guided by new epistemologies and paradigm changes have been developed. However, the above would not be possible without the formation of interdisciplinary teams that will carry out a collaborative and complementary work for the development of research and projects that link humanistic and scientific-technical profiles.

Important Dates

  • Paper Deadline: May 10th, 2018
  • Notifications to Authors: May 20th, 2018
  • Camera-Ready Deadline: May 25th, 2018
  • Workshop: June 25th, 2018

Topics

The suggested topics to present and / or expose to the Humanities workshop Digital are the following:

  • Cultural, historical and ideological aspects of the Digital Humanities.
  • Files and documentation: digitalization, preservation.
  • Libraries and digital collections: creation, management, maintenance.
  • Digital Culture: access, participation, collaboration and dissemination.
  • Standards.
  • Metadata.
  • Resources, tools and free software for its application to Humanities
  • Digital methodologies.

Submission Instructions

The research articles, projects and work in progress that are sent to be part of the workshop will have an approximate length of 5-8 pages, and will be sent in ICCC format (http://computationalcreativity.net/iccc2018/ICCC-author-kit.zip) through the easychair platform to proceed to double-blind peer review and guarantee thus the anonymity of the participants.

The language can be English and / or Spanish. In addition to novel articles and research on Digital Humanities, presentations of ongoing projects will also be accepted (with the possibility of sending a recording if not all the information or material is available on site) for which an estimated time of 10-15 minutes will be given to the authors. Subsequently, a round of questions will be opened among the attendees, in order to encourage debate and the generation of knowledge in the field of Digital Humanities.

Organizers
Beatriz Garrido Ramos - Department of Spanish Literature and Theory of Literature. Assistant Professor University UNED (Spain).

José Ángel Méndez Martínez - Director of ArtyHum Digital Journal of Arts and Humanities.

 

 

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